"Reality is the only thing that's real".
That's true, but the problem is, what do you do if you don't like your reality? Not
everyone is dealt the same cards. If you're born into a poor family in America
you have no chance of advancing. That's a fact. So I can understand the appeal
of a virtual reality game like Oasis. Everybody is equal, or at least
everybody starts out equal. Everybody can advance, based on his own skills.
Everybody can win in-game wealth, which is simply called coin, singular.
You can play the game in different ways. You can keep your head down and play
in a small environment, slowly gathering coin. That's not the way Parzival,
real name Wade Watts, wants to play. There's a grand prize hidden somewhere in
the game. Whoever finds it will be given unlimited wealth and complete control
over the game. That's a lot.
The game reminds me of Second Life, which I played intensely when I was
younger. I played the most from 2006 to 2010, spending hours every day in
front of my computer. I still have an account, but I rarely play today. I
found a place in the virtual world that suited me. I became a slave. I was
surrounded by beautiful, dominant women. It was all I wanted. And no, I didn't
gather coin. What need does a slave have of money?
Oasis has worlds within worlds. Parzival and his friends can visit a cinema to
watch "The Shining". When they enter the doors they don't just sit on comfy
chairs and munch popcorn. They enter the Overlook Hotel itself and face the
terrors waiting behind every corner. It's easier to be a slave.
"Ready Player One" was released in 2018, and it highlights the problems of
setting a film in the near future. In the introduction, Wade says
"I was born in 2027, after the Corn Syrup Droughts, after the Bandwidth
Riots". Let's wait another two years to watch the film again and see what's
happened. The film itself takes place in 2045, when the world (America at
least) has fallen into global poverty.
When the film was released it was a box office success, and it was generally
praised by critics. I've read more recent reviews that describe it as a
failure. "What went wrong?" is the question asked. It's common for old films to be
re-evaluated, but the emphasis is on old. After 20 to 30 years critics can
think things over and be less kind in their reviews. In the case of "Ready
Player One" it's only been seven years. Have opinions changed so much in this
short time?
Success Rate: + 1.8
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